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Showing posts with label Rewarded Video Ads. Show all posts
Showing posts with label Rewarded Video Ads. Show all posts

Grpow Level up your gaming business with new innovations for apps

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Mobile games mean more than just fun. They mean business. Big business. According to App Annie, game developers should capture almost half of the $189B global market for in-app purchases and advertising by 20201.
Later today, at the Games Developer Conference (GDC) in San Francisco, I look forward to sharing a series of new innovations across ad formats, monetization tools and measurement insights for apps.
  • New playable and video ad formats to get more people into your game
  • Integrations to help you create better monetization experiences 
  • Measurement tools that provide insights about how players are interacting with your game
Let more users try your game with a playable ad format
There’s no better way for a new user to experience your game than to actually play it. So today, we introduced playables, an interactive ad format in Universal App Campaigns that allows users to play a lightweight version of your game, right when they see it in any of the 1M+ apps in the Google Display Network.
Jam City’s playable ad for Cookie Jam
Playables help you get more qualified installs from users who tried your game in the ad and made the choice to download it for more play time. By attracting already-engaged users into your app, playables help you drive the long-term outcomes you care about — rounds played, levels beat, trophies won, purchases made and more.
"Jam City wants to put our games in the hands of more potential players as quickly as possible. Playables get new users into the game right from the ad, which we've found drives more engagement and long-term customer value." Josh Yguado, President & COO Jam City, maker of Panda Pop and Cookie Jam.
Playables will be available for developers through Universal App Campaigns in the coming months, and will be compatible with HTML5 creatives built through Google Web Designer or third-party agencies.
Improve the video experience with ads designed for mobile viewing
Most mobile video ad views on the Google Display Network are watched on devices held vertically2. This can create a poor experience when users encounter video ad creatives built for horizontal viewing.
Developers using Universal App Campaigns will soon be able to use an auto-flip feature that automatically orients your video ads to match the way users are holding their phones. If you upload a horizontal video creative in AdWords, we will automatically create a second, vertical version for you.

Cookie Jam horizontal video and vertical-optimized video created through auto-flip technology
The auto-flip feature uses Google's machine learning technology to identify the most important objects in every frame of your horizontal video creative. It then produces an optimized, vertical version of your video ad that highlights those important components of your original asset. Early tests show that click-through rates are about 20% higher on these dynamically-generated vertical videos than on horizontal video ads watched vertically3.
Unlock new business with rewarded video formats, and free, unlimited reporting
Developers have embraced AdMob's platform to mediate rewarded video ads as a way to let users watch ads in exchange for an in-app reward. Today, we are delighted to announce that we are bringing Google’s video app install advertising demand from AdWords to AdMob, significantly increasing rewarded demand available to developers. Advertisers that use Universal App Campaigns can seamlessly reach this engaged, game-playing audience using your existing video creatives.
We are also investing in better measurement tools for developers by bringing the power of Firebase Analytics to more game developers with a generally available C++ SDK and an SDK for Unity, a leading gaming engine.
C++ and Unity developers can now access Firebase Analytics for real-time player insights
With Firebase Analytics, C++ and Unity developers can now capture billions of daily events — like level completes and play time — to get more nuanced player insights and gain a deeper understanding of metrics like daily active users, average revenue per user and player lifetime value.
This is an exciting time to be a game developer. It’s been a privilege to meet so many of you at GDC 2017 and learn about the amazing games that you’re all building. We hope the innovations we announced today help you grow long-term gaming businesses and we look forward to continuing on this journey with you.
Until next year, GDC!
Posted by: Sissie Hsiao, Product Director, Mobile Advertising, Google
Last played Fire Emblem Heroes for Android
1 - App Monetization Report, November 2016, App Annie
2 - More than 80% of video ad views in mobile apps on the Google Display Network are from devices held vertically video, Google Internal Data
3 - Google Internal Data

How to test your rewarded ads on Android

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Have you started using AdMob rewarded video, but feel like you could be getting more out of it?
We know it can be hard to get it right the first time, so we recommend A/B testing when implementing rewarded video in your app. Why? Because rewarded video gives you so much more flexibility and even the smallest tweaks can make a huge difference in your app revenue or give you peace of mind that you’re improving your user experience. With that in mind, here are four steps to help you run an effective A/B test.
1. Start with a defined goal and a hypothesis: Step back and decide on a single hypothesis that has the most potential to improve your business and start there. So where should you start testing?  One good place is the design elements in your ad template and how it can impact greater user ad engagement.For example, if you have a hypothesis that font sizes impact clarity and user engagement then you could create two variations with different font sizes (10pm and 13pm) to test key metrics like click through rates, ad revenue and of course, app exit rates. Meanwhile, key metrics to look for would be click through rate, ad revenue, and app exit rates.


Example variables that you could test are:
  • Font size
  • Ad size
  • Reward settings
  • Ad placement within app
2. Remember to test only one variation at a time for it to be a true A/B test: The testing stage will require two variations of your app screen – the current version and your re-designed version. When creating these variations, using an A/B testing platform will make it easy to design, run, and monitor your tests.
3. Run the experiment: Time to test your results. Set up your app to randomly show your original set-up to half of your users (i.e., the “control group”) and the second variation to the other 50% (i.e.,  the “experimental group”). By using a control group, you’re collecting baseline data to compare against your results. Without it, you can’t tell the difference between the response to your new designs or other variables, like seasonal chance.
4. Make a decision: Once the experiment is done, it’s time to crunch the data. First thing to do is to revisit your initial goal and hypothesis, and make that all-important final calls on whether the new variation is worth changing. Don’t be too hasty to lock in a new look. If the changes are significant, it’s smart to run the experiment over several time periods to ensure the results aren’t due to seasonality, or other variables.
As you continue to run more tests, remember that even with helpful tools, testing takes time and resources. Don’t waste time testing elements that won’t significantly impact your goal. Use app analytics data to help uncover spots in your app with a lot of opportunity and potential (think: screens with high traffic, high engagement, or large user drop off, for example). A good idea might be to have a devoted team member spend 25% of their time on monitoring analytics, identifying ad optimization ideas, and testing them.


Until next time, be sure to stay connected on all things AdMob by following our Twitter, LinkedIn and Google+ pages.
The AdMob Team

Rewarded 101: Important things you need to know about rewarded videos

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Rewarded video is changing the way publishers monetize their content. We’ve seen advertising evolve to become mutually beneficial to both the user and the publisher, while also providing a better, richer experience. This is a huge potential opportunity for app developers, but how can you use rewarded video to augment your user experience and monetize your app?  Here’s a quick overview of what rewarded advertising is, and some of its important features.

What’s rewarded? Rewarded video is a non-intrusive, short-form video that creates a value exchange between a publisher and a user: user’s voluntarily give their time to watch an ad in exchange for a reward, or in-app currency.

Rewarded video isn’t a new thing. Gaming publishers have been taking advantage of user opt-in video for several years, but we’ve recently seen rewarded video gaining traction across several different verticals. Publishers are exploring the potential of leveraging premium features, exclusive content, or upgraded services to incorporate Rewarded video ads seamlessly into their apps.

Focus on the user and all else will follow. A positive user experience is key to the success of rewarded video. Each ad should complement the user experience by appearing at an appropriate time offering a valuable reward (like gaining an extra life in your favorite game instead of the level ending, or an hour of uninterrupted listening time when streaming music) in exchange for watching a video. With AdMob, the user controls their experience by choosing to watch a video and receive the reward, or to not watch the video and forfeit the reward. It’s also easy to set a frequency cap to ensure that a user doesn’t see the same ad too many times.

You can earn more by doing less with AdMob mediation. Our ad unit level configuration allows you to try different advertising networks, network order, and reward settings at different points in your app. Our ad network also automatically fetches CPM values from these networks, and optimizes accordingly: expect high fill rates and maximum revenue. The best part? Thanks to our server-side settings you can keep tinkering in the background until you’ve got your reward settings nailed, minus the hassle of changing your code or re-releasing your app.

The most important thing to remember about rewarded video? When done well, it adds value to all parties. Users explicitly choose to opt-in and engage with an ad that complements their game or app in exchange for a reward. Publishers benefit from a non-interruptive high CPM monetisation format, increased retention, and potentially more ARPU (rewarded users play more and spend more). And advertisers reach valuable, engaged users that are more likely to complete an ad view. Everyone’s a winner!

Integrating rewarded ads into your apps is easy. Follow these simple steps to get started...
  1. Create a new AdMob Rewarded interstitial ad unit
    1. Make sure your SDKs are updated (Android v9.0 or higher and iOS v7.9.1 or higher)
    2. Implement the rewarded interstitial ad unit and ad unit ID where the ad will be shown in the app. Take a look at our Android implementation guide and iOS implementation guide for help.
    3. Optionally integrate the SDKs of third-party demand sources.

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    Until next time, be sure to stay connected on all things AdMob by following our Twitter, LinkedIn and Google+ pages.
    The AdMob team